Along with three new team members and some infrastructure changes there are some gameplay changes, most of which “are boundary condition fixes and improvements that would make the game more realistic, although there are new features that were added as well,” with some significant changes which “were derived from UnNetHack, NetHack 4 and other variants,” including:

Roderick Schertler’s pickup_thrown patch Extensions of Malcolm Ryan’s Statue Glyphs patch for tty and tiles Extensions of the Paranoid_Quit patch Extensions of the Dungeon Overview Aardvark Joe’s Extended Logfile Michael Deutschmann’s use_darkgray patch Clive Crous’ dark_room patch Jeroen Demeyer and Jukka Lahtinen sortloot patch Stefano Busti’s Auto open doors patch

Due to some of the fundamental changes in this release, “old save and bones files understandably will not be compatible with version 3.6.” That said, the latest update will give those who haven’t played - or maybe even heard of - the game a great opportunity to try it for the first time.

One of the other changes to the latest version is a sweet tribute to the late Terry Pratchett, author of the Discworld novels, who was a fan of NetHack:

As some NetHack fans would say, TDTTOE - “The DevTeam Thinks of Everything.”

NetHack releases first new gameplay update since 2003   NetHack - 77